

The NCR becomes a major power in the West Coast, and just like many other communities did, Vault 15 joins the Republic. As the uranium runs out, Broken Hills is dispersed, and Marcus goes East. Redding joins the New California Republic. Harold's tree grows larger and he continues traveling East. New Reno is taken over by the Bishops, although the Wrights are still around by the time of Fallout New Vegas, and the city joins the New California Republic. The Chosen One became Elder and took care of the village for the years to come. The new settlement grew and was prosperous. The Tribe of Arroyo and the Vault 13 dwellers join forces to form a better and stronger community with the help of the GECK.

Fallout 2: A Post Nuclear Role Playing Game If they were to do the latter, the Enclave would end up rebuilding America and defeating the Unity with the help of John Henry Eden and Liberty Prime, and once they created a virus similar to the Modified FEV or the FEV Curling 13, they would cleanse the wasteland from all impurities.Ģ. Other factions such as the Enclave would have a hard time fighting off the supermutants even with their advanced equipment, and it's likely they attempt to reclaim Alaska, Canada or the Eastern Coast of the USA. Once finished, the Mutant Army most likely finds a way to deal with the sterility problem, and the Unity is victorious just like the Master predicted. The New California Republic never comes to exist and neither does the Tribe of Arroyo, which also means the Chosen One is never born. Necropolis, the Followers of the Apocalypse, Shady Sands, Junktown, the Brotherhood of Steel, the Hub and the Khans are all destroyed. The prime normals are turned into supermutants. Without the Vault Dweller's intervention, Vault 13 is taken over by the Unity. The Chosen One, grandchild of the Vault Dweller, would achieve great things that would change the wasteland forever. They became the founders of the Tribe of Arroyo, and many tribals from the wasteland became part of it. The Vault Dweller, along with a group of residents that disagreed with the Overseer, left the vault. Ultimately, the Vault Dweller is kicked out of Vault 13 by Overseer Jacoren's orders. The Khans are destroyed by the Vault Dweller, but the child of Garl survives, leading to the New Khans being born. The Hub becomes a prosperous trading center where ghouls and humans live and work together. It's thanks to the Brotherhood under Rhombus' ruling that advanced technology makes it's way into New California. With Rhombus alive, he becomes Elder and the Brotherhood of Steel becomes a major research and development house. Killian takes firm control over Junktown and brings safety under his ruling. Tandi and Aradesh build a prosperous community later known as the New California Republic, whose ideals are spread across the wasteland. The Followers of the Apocalypse become a major influence and gain control over the Boneyard. Necropolis is invaded by the mutant army, but those that managed to escape become the founders of towns such as Gecko, DayGlow and Broken Hills. The Mutant Army is disbanded after the Master's death, and the remaining supermutants flee to the east as they are unable to create more of their own race. Both the Cathedral and the Mariposa Military Base are destroyed. Thanks to the Vault Dweller, Vault 13 obtains a new water chip. When I came to Fallout 3, I noticed how the Lone Wanderer's actions were meaningless.ġ.Fallout: A Post Nuclear Role Playing Game: I thought about how your actions had consequences, and what would happen if the protagonists from each game didn't exist at all.

However, that outcome wasn't canon since Rhombus became Elder of the Brotherhood. The Steel Plague was an organization that would have descended from the Brotherhood of Steel if Rhombus never became Elder. As I was reading the Fallout Wiki, I found out about the Steel Plague.
